Homeworld: Deserts of Kharak | |
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Developer(s) | Blackbird Interactive |
Publisher(s) | Gearbox Software |
Composer(s) | Paul Ruskay |
Engine | Unity[1] |
Platform(s) | Microsoft Windows OS X |
Release | January 20, 2016 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Reception | ||||||||||||||
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Military expeditions to track them down once and for all have always failed, and a certain mythology has grown up around them -- as if there is a nagging suspicion in the minds of modern Khiraki that the only way Kiith Gaalsien could have survived is if they really did have the grace of Sajuuk.
In 810, with all factions exhausted and falling from internal anarchy, a small clan emerged from hiding from the settlement at Tiir. [~snip~] within 20 years Tiir was the new capital and the Age of Reason had begun.